Difference between revisions of "Software: Flamingo"

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(Materials)
(Materials)
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In the Properties manager select Material  
 
In the Properties manager select Material  
 
Here you will choose between the 2 options:  
 
Here you will choose between the 2 options:  
*'''Layer''' - the material in rendering will be the one from the Layer  
+
*'''Layer''' - the material in rendering will be the one from the Layer  
*'''Plug-in''' - the material in rendering will be the one you've chosen
+
*'''Plug-in''' - the material in rendering will be the one you've chosen
  
 
If you have multiple surfaces/solids/meshes in a Layer, and all have the same texture/color, you can add the texture only to the Layer; select all the elements and choose in the Properties manager, for material, the Layer option.
 
If you have multiple surfaces/solids/meshes in a Layer, and all have the same texture/color, you can add the texture only to the Layer; select all the elements and choose in the Properties manager, for material, the Layer option.

Revision as of 16:03, 19 January 2012

Flamingo brings the raytrace and radiosity rendering inside Rhino. This plug-in includes:


Rendering

Photometrically accurate images with reflections, refraction, diffusion, translucency, transparency, color bleeding, hard and soft shadows, depth of field, depth attenuation, and indirect lighting.

Flamingo 2.0 First you need to choose the rendering:

From the toolbar -> Render -> Current renderer ->

  • Flamingo Raytrace 2.0 - used for normal rendering, and medium quality when using texture.
  • Flamingo Photometric 2.0 - used for photo realistic rendering, highest quality when using texture.

Type Options, and follow to Document Properties -> Flamingo.

  • Choose the Rendering resolution according to your needs.

In the Document Properties -> Flamingo -> Advanced menu,

  • Mark the Soft shadows, for better rendering shadows - slower rendering time

Everything else leave as it is.

Materials

Drag and drop from an extensive material library with user controllable properties including defuse color, reflections, refraction, translucency, transparency, depth attenuation, bitmap textures with tiling and masking, procedural 2-D and 3-D materials, ClearFinish™, and angular blend.


There are the following folders in HOME\Library\Models\

  • _FLAMINGO_LIBRARY - here there are the textures for materials and images for rendering (HDRI). Here are also rhino models which don't have anything to do with yachts (CNC machine)

To create a new material, download the texture you need. Go to the Toolbar -> Flaming -> Materials. Add new material, define its name. Right click and choose 'Edit'. Go to the Maps tab and add your texture.

According to what you need, you can set the following:

  • Main tab - color for the finish, glossiness and self luminance
  • Transparency tab - transparency for the object and finish
  • Maps tab - adding texture(s) ( Image mapping tab - size and orientation of texture )
  • Highlight tab - make a highlight on the surface

After you've chosen the materials: select the surfaces/solids/meshes. In the Properties manager select Material Here you will choose between the 2 options:

  • Layer - the material in rendering will be the one from the Layer
  • Plug-in - the material in rendering will be the one you've chosen

If you have multiple surfaces/solids/meshes in a Layer, and all have the same texture/color, you can add the texture only to the Layer; select all the elements and choose in the Properties manager, for material, the Layer option.



  • _INTERIOR_ACCESSORIES
  • _INTERIORS_HARDWARE

Lighting

Lighting options include directional, point, spot, linear, rectangular, and goniometric lights, sun, ground, sky, and global illumination using a light dome or an HDR image.


Other features

Procedural clouds, fractal-generated 3-D plants, progressive-refinement for quick preview, RPC support, Piranesi EPix support, and extensive plant and background libraries.


Performance

See Flamingo Performance Tuning.


Support


External links