Difference between revisions of "Blender"

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* '''<code>NUMPAD 5</code>''' - Change the Perspective or Ortho looking of the view (scene)
 
* '''<code>NUMPAD 5</code>''' - Change the Perspective or Ortho looking of the view (scene)
 
* '''<code>CTRL+<-  or CTRL+-></code>''' - Change between the screen Layouts
 
* '''<code>CTRL+<-  or CTRL+-></code>''' - Change between the screen Layouts
 +
 +
==== Render Camera ====
 +
* '''<code>NUMPAD 0</code>''' - Viewing from the camera perspective
 +
* '''<code>CTRL+ALT+NUMPAD 0</code>''' - Sets the view of the camera, according to the scene's view
  
 
==== Editing ====
 
==== Editing ====
 
* '''<code>TAB</code>''' - Changes between the '''OBJECT MODE''' and the '''EDIT MODE'''
 
* '''<code>TAB</code>''' - Changes between the '''OBJECT MODE''' and the '''EDIT MODE'''
  
==== Render Camera ====
+
==== EDIT MODE ====
* '''<code>NUMPAD 0</code>''' - Viewing from the camera perspective
+
* '''<code>A</code>''' - Select all objects '''or''' deselect the already selected objects
* '''<code>CTRL+ALT+NUMPAD 0</code>''' - Sets the view of the camera, according to the scene's view
+
* '''<code>B</code>''' - Makes a selection box, so you can select multiple objects
 +
* '''<code>G</code>''' - Move objects
 +
** To move precisely you need to:
 +
*** '''Keep pressed''' the '''<code>CTRL</code>''' - is similar to ortho command from AutoCad or Rhino
 +
*** '''Tap''' the '''<code>X</code>''' - you will move objects on the X axis
 +
*** '''Tap''' the '''<code>Y</code>''' - you will move objects on the Y axis
 +
*** '''Tap''' the '''<code>Z</code>''' - you will move objects on the Z axis
 +
* '''<code>R</code>''' - Rotate objects
 +
** To rotate precisely you need to:
 +
*** '''Tap''' the '''<code>X</code>''' - you will rotate objects on the X axis
 +
*** '''Tap''' the '''<code>Y</code>''' - you will rotate objects on the Y axis
 +
*** '''Tap''' the '''<code>Z</code>''' - you will rotate objects on the Z axis
 +
; If the objects need to be on a certain point on the grid, move or rotate the object and then
 +
* '''<code>SHIFT+S</code>''' - It will appear the '''SNAP''' menu - choose '''Selection to Grid'''
 +
 
  
  
 
[[Category: Blender]] [[Category: Software]]
 
[[Category: Blender]] [[Category: Software]]

Revision as of 10:50, 3 December 2013

Useful Links

Manual
Materials & Textures
Models, Objects
Tutorials


Commands

Viewing

  • SHIFT+SPACE - Full scren view (mouse pointer on the view (scene))
  • CTRL+ALT+Q - Quad views
  • NUMPAD 1 - Front view of the scene
  • NUMPAD 3 - Right view of the scene
  • NUMPAD 7 - Top view of the scene
  • NUMPAD 5 - Change the Perspective or Ortho looking of the view (scene)
  • CTRL+<- or CTRL+-> - Change between the screen Layouts

Render Camera

  • NUMPAD 0 - Viewing from the camera perspective
  • CTRL+ALT+NUMPAD 0 - Sets the view of the camera, according to the scene's view

Editing

  • TAB - Changes between the OBJECT MODE and the EDIT MODE

EDIT MODE

  • A - Select all objects or deselect the already selected objects
  • B - Makes a selection box, so you can select multiple objects
  • G - Move objects
    • To move precisely you need to:
      • Keep pressed the CTRL - is similar to ortho command from AutoCad or Rhino
      • Tap the X - you will move objects on the X axis
      • Tap the Y - you will move objects on the Y axis
      • Tap the Z - you will move objects on the Z axis
  • R - Rotate objects
    • To rotate precisely you need to:
      • Tap the X - you will rotate objects on the X axis
      • Tap the Y - you will rotate objects on the Y axis
      • Tap the Z - you will rotate objects on the Z axis
If the objects need to be on a certain point on the grid, move or rotate the object and then
  • SHIFT+S - It will appear the SNAP menu - choose Selection to Grid