Difference between revisions of "Blender"
From NavykI
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* '''<code>TAB</code>''' - Changes between the '''OBJECT MODE''' and the '''EDIT MODE''' | * '''<code>TAB</code>''' - Changes between the '''OBJECT MODE''' and the '''EDIT MODE''' | ||
− | ==== OBJECT MODE ==== | + | ==== <u>OBJECT MODE</u> ==== |
;In this mode, you can modify the position of the <u>objects</u>, apply materials, textures, modifiers, etc | ;In this mode, you can modify the position of the <u>objects</u>, apply materials, textures, modifiers, etc | ||
;While in this mode, you can not modify the internal <u>entities</u>, that are a part of one or multiple <u>objects</u> | ;While in this mode, you can not modify the internal <u>entities</u>, that are a part of one or multiple <u>objects</u> | ||
Line 47: | Line 47: | ||
* '''<code>SHIFT+S</code>''' - It will appear the '''SNAP''' menu - choose '''Selection to Grid''' | * '''<code>SHIFT+S</code>''' - It will appear the '''SNAP''' menu - choose '''Selection to Grid''' | ||
− | ==== EDIT MODE ==== | + | ==== <u>EDIT MODE</u> ==== |
;In this mode, you will edit an <u>object</u> that has multiple <u>entities</u>, but also, you can add other objects - think of a part, made of edges and face. If you add other parts, it becomes an assmebly; | ;In this mode, you will edit an <u>object</u> that has multiple <u>entities</u>, but also, you can add other objects - think of a part, made of edges and face. If you add other parts, it becomes an assmebly; | ||
;While in this mode all that you create or modify, it will happen inside the <u>object</u> | ;While in this mode all that you create or modify, it will happen inside the <u>object</u> |
Revision as of 10:13, 3 December 2013
Contents
Useful Links
Commands
Viewing
-
SHIFT+SPACE
- Full scren view (mouse pointer on the view (scene)) -
CTRL+ALT+Q
- Quad views -
NUMPAD 1
- Front view of the scene -
NUMPAD 3
- Right view of the scene -
NUMPAD 7
- Top view of the scene -
NUMPAD 5
- Change the Perspective or Ortho looking of the view (scene) -
CTRL+<- or CTRL+->
- Change between the screen Layouts
Render Camera
-
NUMPAD 0
- Viewing from the camera perspective -
CTRL+ALT+NUMPAD 0
- Sets the view of the camera, according to the scene's view
Editing
-
TAB
- Changes between the OBJECT MODE and the EDIT MODE
OBJECT MODE
- In this mode, you can modify the position of the objects, apply materials, textures, modifiers, etc
- While in this mode, you can not modify the internal entities, that are a part of one or multiple objects
-
A
- Select all objects or deselect the already selected objects -
B
- Makes a selection box, so you can select multiple objects -
G
- Move objects- To move precisely you need to:
- Keep pressed the
CTRL
- is similar to ortho command from AutoCad or Rhino - Tap the
X
- you will move objects on the X axis - Tap the
Y
- you will move objects on the Y axis - Tap the
Z
- you will move objects on the Z axis
- Keep pressed the
- To move precisely you need to:
-
M
' - Layers menu - you can categorize the objects within 10 layers -
R
- Rotate objects- To rotate precisely you need to:
- Tap the
X
- you will rotate objects on the X axis - Tap the
Y
- you will rotate objects on the Y axis - Tap the
Z
- you will rotate objects on the Z axis
- Tap the
- To rotate precisely you need to:
- If the objects need to be on a certain point on the grid, move or rotate the object and then
-
SHIFT+S
- It will appear the SNAP menu - choose Selection to Grid
EDIT MODE
- In this mode, you will edit an object that has multiple entities, but also, you can add other objects - think of a part, made of edges and face. If you add other parts, it becomes an assmebly;
- While in this mode all that you create or modify, it will happen inside the object
-
A
- Select all entities or deselect the already selected entities -
B
- Makes a selection box, so you can select multiple entities -
G
- Move entities- To move precisely you need to:
- Keep pressed the
CTRL
- is similar to ortho command from AutoCad or Rhino - Tap the
X
- you will move entities on the X axis - Tap the
Y
- you will move entities on the Y axis - Tap the
Z
- you will move entities on the Z axis
- Keep pressed the
- To move precisely you need to:
-
R
- Rotate entities- To rotate precisely you need to:
- Tap the
X
- you will rotate entities on the X axis - Tap the
Y
- you will rotate entities on the Y axis - Tap the
Z
- you will rotate entities on the Z axis
- Tap the
- To rotate precisely you need to:
- If the entities need to be on a certain point on the grid, move or rotate the entities and then
-
SHIFT+S
- It will appear the SNAP menu - choose Selection to Grid