Difference between revisions of "Blender"
From NavykI
(→Render Camera) |
(→EDIT MODE) |
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* '''<code>A</code>''' - Select all entities '''or''' deselect the already selected entities | * '''<code>A</code>''' - Select all entities '''or''' deselect the already selected entities | ||
* '''<code>B</code>''' - Makes a selection box, so you can select multiple entities | * '''<code>B</code>''' - Makes a selection box, so you can select multiple entities | ||
+ | * '''<code>E</code>''' - Extrude command | ||
* '''<code>SHIFT+D</code>''' - Duplicate selected entities or objects | * '''<code>SHIFT+D</code>''' - Duplicate selected entities or objects | ||
* '''<code>G</code>''' - Move entities | * '''<code>G</code>''' - Move entities | ||
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*** '''Tap''' the '''<code>Y</code>''' - you will move entities on the Y axis | *** '''Tap''' the '''<code>Y</code>''' - you will move entities on the Y axis | ||
*** '''Tap''' the '''<code>Z</code>''' - you will move entities on the Z axis | *** '''Tap''' the '''<code>Z</code>''' - you will move entities on the Z axis | ||
+ | * '''<code>CTRL+M</code>''' - Mirror command | ||
+ | ** To mirror precisely you need to: | ||
+ | *** '''Tap''' the '''<code>X</code>''' - you will mirror entities or objects on the X axis | ||
+ | *** '''Tap''' the '''<code>Y</code>''' - you will mirror entities or objects on the Y axis | ||
+ | *** '''Tap''' the '''<code>Z</code>''' - you will mirror entities or objects on the Z axis | ||
* '''<code>R</code>''' - Rotate entities | * '''<code>R</code>''' - Rotate entities | ||
** To rotate precisely you need to: | ** To rotate precisely you need to: |
Revision as of 10:35, 3 December 2013
Contents
Useful Links
Commands
Viewing
-
SHIFT+SPACE
- Full scren view (mouse pointer on the view (scene)) -
CTRL+ALT+Q
- Quad views -
NUMPAD 1
- Front view of the scene -
NUMPAD 3
- Right view of the scene -
NUMPAD 7
- Top view of the scene -
NUMPAD 5
- Change the Perspective or Ortho looking of the view (scene) -
CTRL+<- or CTRL+->
- Change between the screen Layouts -
F12
- Render image -
CTRL+F12
- Render animation
Render Camera
-
NUMPAD 0
- Viewing from the camera perspective -
CTRL+ALT+NUMPAD 0
- Sets the view of the camera, according to the scene's view
If you want the camera to follow a certain object
- Track menu - select first the camera, and then the object you want the camera to follow, press
CTRL+T
.A menu appears, then select Track to Constraint
Editing
-
TAB
- Changes between the OBJECT MODE and the EDIT MODE
OBJECT MODE
- In this mode, you can modify the position of the objects, apply materials, textures, modifiers, etc
- While in this mode, you can not modify the internal entities, that are a part of one or multiple objects
-
A
- Select all objects or deselect the already selected objects -
B
- Makes a selection box, so you can select multiple objects -
SHIFT+D
- Duplicate selected objects -
G
- Move objects- To move precisely you need to:
- Keep pressed the
CTRL
- is similar to ortho command from AutoCad or Rhino - Tap the
X
- you will move objects on the X axis - Tap the
Y
- you will move objects on the Y axis - Tap the
Z
- you will move objects on the Z axis
- Keep pressed the
- To move precisely you need to:
-
M
' - Layers menu - you can categorize the objects within 10 layers -
NUMPAD 0
- Viewing from the camera perspective- To rotate precisely you need to:
- Tap the
X
- you will rotate objects on the X axis - Tap the
Y
- you will rotate objects on the Y axis - Tap the
Z
- you will rotate objects on the Z axis
- Tap the
- To rotate precisely you need to:
- If the objects need to be on a certain point on the grid, move or rotate the objects and then
-
SHIFT+S
- It will appear the SNAP menu - choose Selection to Grid -
X
- Deletes selected objects
---
-
SHIFT+A
- Menu for adding different objects -
SHIFT+S
- Snap cursor or objects -
N
- Properties shelf (right menu) -
T
- Tool shelf(left menu)
EDIT MODE
- In this mode, you will edit an object that has multiple entities, but also, you can add other objects - think of a part, made of edges and faces. If you will add other parts, it becomes an assembly;
- While in this mode all that you create or modify, it will happen inside the object
-
A
- Select all entities or deselect the already selected entities -
B
- Makes a selection box, so you can select multiple entities -
E
- Extrude command -
SHIFT+D
- Duplicate selected entities or objects -
G
- Move entities- To move precisely you need to:
- Keep pressed the
CTRL
- is similar to ortho command from AutoCad or Rhino - Tap the
X
- you will move entities on the X axis - Tap the
Y
- you will move entities on the Y axis - Tap the
Z
- you will move entities on the Z axis
- Keep pressed the
- To move precisely you need to:
-
CTRL+M
- Mirror command- To mirror precisely you need to:
- Tap the
X
- you will mirror entities or objects on the X axis - Tap the
Y
- you will mirror entities or objects on the Y axis - Tap the
Z
- you will mirror entities or objects on the Z axis
- Tap the
- To mirror precisely you need to:
-
R
- Rotate entities- To rotate precisely you need to:
- Tap the
X
- you will rotate entities on the X axis - Tap the
Y
- you will rotate entities on the Y axis - Tap the
Z
- you will rotate entities on the Z axis
- Tap the
- To rotate precisely you need to:
- If the entities need to be on a certain point on the grid, move or rotate the entities and then
-
SHIFT+S
- It will appear the SNAP menu - choose Selection to Grid -
X
- Deletion menu appears - Choose whatever you need to delete
---
-
SHIFT+A
- Menu for adding different objects -
SHIFT+S
- Snap cursor, objects or entities